![]() When exiting the cave, you’ll encounter some Wisps, who you’ll learn are vulnerable to Sigil and Sonic Arrows. Once looted, continue right through the cave, where you’ll find a Hacksilver bucket hanging from the roof, and a Hacksilver pouch beside a fallen enemy to your right. Once taken care of, continue to follow the path until you come across a Hacksilver chest. Jump down the ledge and head left, where you’ll encounter another group of Grims. Once collected, head to the far right corner of the area and climb the ledge, where you’ll find a small entrance to another area ahead. Once the area is clear, you’ll find a Hacksilver chest when taking the path left of the ledge you initially jumped down. Upon rounding the corner of the mountain, you’ll encounter a group of Grim and Cursed Grims – take them out to continue. ![]() Having decided to accept Odin’s invitation, you'll want to follow Odin’s Raven as it leads you through Asgard toward the giant wall. Once you’ve inspected everything, interact with the book on the bed by the fireplace.Īfter lighting the fire, you’ll enter a lengthy cutscene that sees Atreus being taken to Asgard by Odin’s Ravens. Once inside, close the window by the fireplace.īefore lighting the fire for Chaurli, you’ll find three items that Atreus can inspect around Freya’s home – one is a pink flower from Vanaheim, another is a piece of Valkyrie Armor, and the last is an item belonging to Baldur. From here, follow the path forward until you reach another log you’ll need to climb over.Īfter climbing over the log, continue toward Freya’s abandoned house, where you’ll soon enter a cutscene that sees Atreus convincing Chaurli to stand up to seek shelter inside Freya’s house. Once dealt with, continue forward, where you’ll encounter a heavy Hel-Reaver equipped with a large cleaver – we recommend keeping your distance, as some of its heavier attacks are difficult to block due to Atreus’ lack of a shield.Īfter dealing with the heavy Hel-Reaver, shimmy across the ledge as you seek shelter from the harsh winter weather. When moving the log, you will unexpectedly tumble down the gap, where you’ll need to defeat several more Wisps and Hel-Reavers roaming the area. With the Wight dealt with, collect any Healthstones scattered about the area, and continue following the waypoint by pushing another log off a nearby ledge. Once you’ve defeated the Wight, it’ll spawn three Wisps orbs– stun them with a Sigil or Sonic arrow to defeat them. Thankfully, the vast majority of the Wights attacks can be blocked and parried when timed correctly. You will also need to be wary of their electrical strike attack, which will see them shooting electricity into the air before it crashes down in your last known location, so it’s important that you’re moving around the area to avoid this damage. While Wights have multiple attacks, you’ll want to ensure you're always targeting their blue-ringed charge attack, which you can interrupt, stunning them in the process.Īnother one of their attacks will see them tossing electrical orbs toward you you’ll want to parry these when possible to shoot the damage back their way. ![]() With that said, Wights are incredibly powerful and can deflect Runic Arrows, so to defeat them, you’ll need to use basic arrows (R1) to damage them. More importantly, a Wight is created when three wisps converge into one, but thankfully, this process can be disrupted, so keep that in mind when you encounter Wisps in the future. Here, you’ll encounter a Wight – a furious, sentient magic with one singular purpose: the destruction of life. Following the path down the hill, push the log down the gap and jump across to the other side. Gaining control of Atreus, defeat the group of Hel-Reavers you’ll encounter. ![]() Following Atreus’ escape from Sindri’s house, he’ll find himself unexpectedly back in Midgard. ![]()
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